25.Creating Your Own Type - Programming in GO
Creating Your Own Type
Some people say, “Go is all about ‘type.’” Go is a static programming language, and at the heart of a static programming language is that once you declare that a variable is of a certain type, that’s static; it doesn’t change.
Let’s try creating our own type in the Go playground.
package main
import (
"fmt"
)
var a int
type hotdog int
var b hotdog
func main() {
a = 42
b = 43
fmt.Println(a)
fmt.Printf("%T\n", a)
fmt.Println(b)
fmt.Printf("%T\n", b)
}
This returns:
42
int
43
main.hotdog
So we can see that the value of a is 42 and it is of type int, and the value of b is 43 and it is of type hotdog from the package main.
We created a type hotdog with the line type hotdog int, we declared a variable of type hotdog with var b hotdog, we assigned a value to the variable with b = 43
Go is a static programming language, so if I want to now do something like assign the value of b to a, with a = b the compiler will complain. We cannot take the value of something of type hotdog and assign it to something that is of type int.
package main
import (
"fmt"
)
var a int
type hotdog int
var b hotdog
func main() {
a = 42
b = a // we cannot assign the value of a type int to a type hotdog
fmt.Println(a)
fmt.Printf("%T\n", a)
fmt.Println(b)
fmt.Printf("%T\n", b)
}
returns
tmp/sandbox982815840/main.go:13: cannot use a (type int) as type hotdog in assignment